You send us some material on the game you’d like to do, and some information on you and your team.
We’ll evaluate on our end. If we have faith in the concept, in you as a team - and in the fact that Osao Developer Network can add value to what you want to do - we’ll suggest a plan and a deal, and send you a draft agreement.
You'll get access to our infrastructure and to RocketFuel. After a small learning curve (typically a few days), you’ll be ready to start developing.
Typically the development period will be divided into 5 milestone and span across a few months. For each milestone, Osao QA and engineers will test and evaluate, and provide feedback on anything that can resolve gameplay/quality issues.
Towards completion of production, Osao involvement scales up; QA and tech teams will be testing and working with you to resolve bugs, tech team will be working to ensure ports run on all target platforms, marketing team will start generating interest in your title, and the sales team starts to prepare distribution partners and channels.
When your title is completed, the deployment team gets your title live with all partners and channels, and collects revenue. The marketing team executes promotion campaigns. You'll start recieving revenue, and can begin work on your next hit.

No. Osao Developer Network helps developers make money on their titles. That does require determination and a professional attitude from your side - so if you’re only into games for fun, there are other and better options for you to examine.
We think growth in the games sector has to come from the more casual side of the business. As a ground rule, the games we are looking for the most:
- Are easy to get into
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Are fun to play
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Appeal to a wide target group
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Will work well across different types of devices
Yes. We would not be able to deploy it across other platforms as easily as if it was built on RocketFuel, but we may still be interested in pursuing commercial opportunities with you.
Yes. Virtual teams can work extremely well, so if you’re good at what you do, you could be a perfect match for us.
If you have a clear strategy on how to profit from your game, you have the ability to execute, and you do not care about any other platforms - then you should go ahead and self-publish. If you want to increase your chances of making a profit from your title, work with us to get noticed and generate revenue from several platforms.
Pretty much. Because the focus of RocketFuel is on productivity and cross-platform deployment, it is not necessarily the best choice if you want to do a title that is a lot more heavy on exploring the latest tech possibilities than on gameplay. But most casual-type titles we can think of, in 2D or 3D, would work well on RocketFuel.
Definitely not. We chose Java specifically because it is productive and easy to work with – And we have yet to see a programmer with experience with other languages having a hard time adjusting. The Java syntax is very close to C#.
Source code is compile-time converted to C/C++/Java/ObjC/whatever your target platform requires, so there is no interpretation slowing you down.
No. If your IP is awesome, we may have an interest in buying it from you, but otherwise you keep your IP. We do expect to have exclusive distribution rights for specific titles and platforms we are involved in, though.
That depends on your team and your idea. Do you have a strong track record, does your concept scale well across platforms, and do we see a clear market for the title? If yes, then it’s something we would be willing to discuss.